Seafoam Islands, B4F. Floccesy Ranch, inner. Route Golduck Level up, starting at level Forces the target to repeat its last used move every turn for 2 to 6 turns. Randomly uses one of the user's other three moves. Only works if the user is sleeping. Inflicts twice the damage the user received from the last physical hit it took. If the user takes damage before attacking, the attack is canceled. Raises the target's Attack by two stages and confuses the target.
Silver If its chronic headache peaks, it may exhibit odd powers. Crystal The only time it can use its psychic power is when its sleeping brain cells happen to wake. Ruby Psyduck uses a mysterious power. Sapphire If it uses its mysterious power, Psyduck can't remember having done so. FireRed It is constantly wracked by a headache. Emerald When its headache intensifies, it starts using strange powers. Diamond If its usual headache worsens, it starts exhibiting odd powers.
Pearl It never remembers using its odd powers, so it always tilts its head in puzzlement. Platinum Overwhelmed by enigmatic abilities, it suffers a constant headache.
HeartGold It has mystical powers but doesn't recall that it has used them. SoulSilver If its chronic headache peaks, it may exhibit odd powers. Black Overwhelmed by enigmatic abilities, it suffers a constant headache.
White Overwhelmed by enigmatic abilities, it suffers a constant headache. Black 2 When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. White 2 When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. X It is constantly wracked by a headache. Y It has mystical powers but doesn't recall that it has used them.
Omega Ruby Psyduck uses a mysterious power. Alpha Sapphire If it uses its mysterious power, Psyduck can't remember having done so.
Sun As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to. Ultra Sun Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible. Ultra Moon It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache. Let's Go, Pikachu! Let's Go, Eevee! Sword Psyduck is constantly beset by headaches. Shield As Psyduck gets stressed out, its headache gets progressively worse.
Generation VII. Contest Cat. Generation I. Shiny Psyduck in the anime. Universal Conquest Wiki. Red and Blue. Route 6 Surfing. Gold and Silver. Routes 6 , 35 , Ilex Forest. Routes 6 , 35 , Ilex Forest , National Park. Ruby and Sapphire. FireRed and LeafGreen. Number two: Scratch. Number three: Disable. Number four: Confusion. When Psyduck's headache becomes severe, it uses amazing power.
Psyduck suffers frequent headaches and can exhibit mysterious attacks when they become especially intense. When a Psyduck's headache gets severe, it starts to exhibit odd powers. A Water type. Psyduck is constantly bothered by headaches. The more its head hurts, the stronger its Psychic power.
Generation I. Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so. Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers. Generation II. Gold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. The only time it can use its psychic power is when its sleeping brain cells happen to wake. It has mystical powers but doesn't recall that it has used them. Generation III.
Ruby Psyduck uses a mysterious power. This discovery spurred controversy among scholars. If it uses its mysterious power, Psyduck can't remember having done so.
It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep. When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered. It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. Generation IV. Diamond If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
It never remembers using its odd powers, so it always tilts its head in puzzlement. Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers. Generation V. Black Overwhelmed by enigmatic abilities, it suffers a constant headache. When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. Generation VI.
X It is constantly wracked by a headache. Psyduck uses a mysterious power. Generation VII. Sun As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to. The more pain it's in, the more powerful its psychokinesis becomes. Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache. It uses psychic powers, but whether it intends to do so is not known. Generation VIII. Sword Psyduck is constantly beset by headaches. As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Route 6 Surfing. Ruby Sapphire Safari Zone. Safari Zone. Trade , Event. Beautiful Beach , Stormy Beach. Black White Breed Golduck. Floccesy Ranch. Pleasant Forest. Safari Zone walking and Surfing. Routes 4 , 6 , 17 , 24 , 25 and Cerulean Cave. Sword Shield Trade Version 1. Snap River.
Moon Both Fields: Cerulean City. Channel Upgrade binder. Safari Zone Ruby Field. Huge Storage 4 , Mr. Who's Den. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. Atk stat. HM03 Surf 90 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. HM05 Waterfall 80 15 20 The user charges at the target and may make it flinch.
It can also be used to climb a waterfall. It can be used to dive deep in the ocean. All status changes are returned to normal. Confuse Ray -- 10 -- Details The target is exposed to a sinister ray that triggers confusion.
Cross Chop 80 5 -- Details The user delivers a double chop with its forearms crossed. Encore -- 5 -- Details The user compels the target to keep using only the move it last used for three turns. Foresight -- -- 40 -- Details Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. Future Sight 10 -- Details Two turns after this move is used, a hunk of psychic energy attacks the target.
Hypnosis -- 60 20 -- Details The user employs hypnotic suggestion to make the target fall into a deep sleep. Mud Bomb 65 85 10 30 Details The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. Psybeam 65 20 10 Details The target is attacked with a peculiar ray. It may also cause confusion. Refresh -- -- 20 -- Details The user rests to cure itself of a poisoning, burn, or paralysis.
Secret Power 70 20 30 Details The user attacks the target with a secret power. Simple Beam -- 15 -- Details The user's mysterious psychic wave changes the target's Ability to Simple. Sleep Talk -- -- 10 -- Details While it is asleep, the user randomly uses one of the moves it knows.
Yawn -- -- 10 -- Details The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Focus Punch 20 -- The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Tail 75 15 30 The target is slammed with a steel-hard tail.
Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Signal Beam 75 15 10 The user attacks with a sinister beam of light.
Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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