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Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 25 more. View Steam Achievements Includes Steam Achievements.
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System Requirements Windows. Minimum: OS: Ubuntu See All. See all. The designers of Team Fortress had been tasked with developing Team Fortress 2 on the Half-Life 1 Engine Gold Source Engine , but they instead remade Team Fortress using that engine to help demonstrate its moddability. Since Team Fortress Classic' s release in , Valve has introduced various changes into the game. The updates tweaked the game's balance and on occasion added new content, such as new levels. A particularly large update was released on June 8, , introducing several new levels and game modes, a new GUI menu interface, new player models, and optimizing the game's net coding for smoother, faster play.
Team Fortress Classic revolves around two or more teams competing in a variety of game modes with players typically selecting one of ten classes. Players usually have the choice of two equal teams, Red and Blue, although certain game modes allow for more than two teams with access to different classes.
The way a player acts in a game is defined by which class they select, with each class having their strengths and weaknesses. As such, Team Fortress Classic relies heavily on teamwork between players of different classes. Team Fortress Classic supports several types of play, with distinct objectives for teams of players to pursue. On Capture the Flag maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same.
Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag.
Standard maps have both teams trying to capture the enemy's flag until the point limit is reached or the time limit expires. They must prevent their enemy from achieving the same. Football maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.
Reverse maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base. Variant maps feature limitless possibilities. Official maps of this typology feature multiple common flags that are centrally located, as on Flagrun , or a match that takes place for each team entirely within the enemy base, as on Rock 2. Standard maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point.
Teams are awarded points at set intervals for each command point they control. Attack and Defend maps, a variation of Control Point maps, feature one team trying to capture several command points in sequence while the other team defends each command point from capture. In addition to the official game modes released by Valve, community-made maps can create new modes of play.
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